Devlog #6


Hi, again and again...

I'm gonna keep this devlog shorter then usual because of that a new demo will be released in the 26th of January. Due to this, next saturday won't have a devlog.

It is just World 1 again, but this build reduces the crashes to make them less frequent. So if you are streaming the game to your friends, it will no longer crash every 7 seconds which is a good thing. I also somewhat tried to rework Not-So-Jolly Cave Sublevel 2 to not crash when it loads.

This build also features an exclusive area that won't be featured in the final release.

TLDR: The game won't kill itself everytime after a battle has ended and everyone is replaced by Asriel

Get Splashy RPG

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